Games fascinated me ever since I was a child. I’ve always been busy drawing my own worlds and characters, sketching out game and level ideas and playing video games. That never changed, although I do it on a professional level nowadays. I have a background in 2D and 3D art and animation, but now mostly focus on game and level design, whist remaining my passion for art. I define my own work by focusing on fun and innovative solutions, both independently and in teams.
From scripting open world encounters to doing abstract puzzle design, and from writing design documents to developing core mechanics, I simply love to design! So if you looking for someone who loves to come up with interesting mechanics, challenging levels, refreshing ideas or just to spice up your game world, then look no further. I’ll be happy to help!