Boy model for Desert City
After doing an extensive topology study, I did this 3D character design from scratch in Autodesk Maya. I’ve learned a lot from this, although I still see some room for improvements in the edgeflow. (2014)
3D character created in zBrush. Posed and retopologized with zBrush for (static) usage in a game level. It looks a bit “blocky” since I didn’t apply the detail projection from high poly model properly. That was a big lesson I’ve learned while working on this project.
Animated GIF of an animation that I made in Maya. The robot is modeled and rigged by Taco van Loon and I did the walk and idle cycles.