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Sci Fi Submarine Art

Sci-fi submarine

Created during my internship for T-Xchange. After working on some vector art submarine designs for the CoDesign Game, I took some time off to come up with a fantasy submarine from a parallel universe. This was interesting for the original submarine designs for the company, since I had time to think about subs in a different way and for me personally, to focus on perspective and lighting. For each light source in the image, I made another layer and  blended them all together in the end. (2013)

Desert City street

Desert City street

Concept art for When We Were One. We changed the color scheme completely to fit the game’s new mood, as can be seen on the work-in-progress images. My personal focus was on perspective. (2014)

Attack on the Polar Zone

Attack on the Polar Zone

Created when looking for an internship in game art at the end of 2012. My personal learning goals were on creature design and using color and textures in an interesting way. (2012)

Various thumbnail sketches

Various thumbnail sketches

Various tests on getting interesting designs by painting immediately in stead of using line art, like I usually do. I guess I’m still most comfortable with line art, but this was an interesting practice. (2014)