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An update on When We Were One

By 12th December 2014Game Design, website

Just a quick update to let you know that the When We Were One portfolio page is updated with a gameplay video of the Desert City level and download links to the game’s visualization, prototype and the actual Desert City demo. The version that is online right now still suffers from quite horrible performance issues, that’s why you need quite a bad ass PC to play it.

However, with the help of our friend Steff, Max and I found the culprit that is causing the framedrops in the game. We are working on a fix right now, so expect a new version of the level to be online by the end of next week. I will update this post to inform you when that has happened.