2016 was an awesome year for gaming. And for Morphweasel.

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We’ve just entered the new year. And here I am looking back at 2016. Yeah, I know, I’m late with my retrospective, since everybody already posted their top 10 lists, but I wanted to take some time to write this down. And there’s a good reason for it, because despite 2016 killing off quite some of our favorite actors and singers, last year also brought a lot of joy and cool stuff. So before looking ahead of the awesome things that 2017 will bring, I want to take a brief moment to look back at the highlights of 2016, since so much happened for me, Morphweasel and gaming in general.

Morphweasel's 2016 highlights

Read more about these events and see my top 10 lists after the break.

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Metrico+ out now!

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Last year, I’ve been working with the talented guys from Digital Dreams to make amazing puzzles for Metrico+, an abstract puzzle adventure. And I’m delighted to share with you that Metrico+ is out NOW on both PlayStation 4 and Steam! The Xbox One release will follow shortly. You’ll find the release trailer and links to the PlayStation Store and Steam page below.

Buy on Steam (PC/Mac)
Buy on PlayStation 4

A new challenge at the Horizon

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I’m honored to announce that I’ll be joining Guerrilla Games to work on Horizon: Zero Dawn, starting January. I’ve landed a job there as a game designer, were I’ll be working on my very first triple-A title coming exclusively for PlayStation 4. Exciting times!

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Teaching game design

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Some things change in life and some things never do. I always loved to help people during my study, explaining them how software and design rules work. And I loved to create levels and challenges for players at Digital Dreams. Unfortunately both things came to an end, since I graduated last summer (yay) and my contract with Digital Dreams ended a few months later (sad face). Luckily, I soon got a job as a game design and animation teacher at the same school were I did my study. So I’m back at the same spot, helping others, which I love to do. As for making cool levels again, I’m still on the lookout for a nice job in that field. So for me, these things probably never change. This blog post is about teaching, since that’s what loved to do during the last two months.
Wastelander game screenshot 2

It’s a strange thing, standing in front of a class almost immediately after graduating. It felt odd, since all of my colleges were at least ten years older and had way more experience in their work. They just kicked me in front of a combined class, assuming I would explain those thirty-or-so people how to design a game. I never followed any sort of didactic training, neither did I have a masters diploma like all my colleges have. And what made it even weirder is that I look super young, being just five years older than most of my students. I could see them looking at me, asking themselves whether if I was really their teacher or not. Of course I was nervous. But I just did it. And who needs a didactic training anyways, when you simply love teaching? I became less nervous. My class learned. I loved it, and so did they (I hope).

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Looking for a job

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It’s been half a year already since I last updated my blog. I’ve been very busy working at Digital Dreams for the last five months. And in less than a month time I will be graduated with my bachelor’s degree. It’s weird to realize that I won’t be a student anymore. But on the other side, it feels like I’m already past the student phase in a way. Not because of the lack of parties (there is no such thing) but as a side effect of doing my graduation within a game company I guess. It’s like living the student life and being professional at the same time.

MetricoI wish I could stay at Digital Dreams for a bit longer. I’ve learned so much there and worked on two awesome projects. I also wish I could put all my work online that I did there, but there are some strict NDA’s that prevent me from doing that just yet. Since it’s a bit unclear how long I can stay at the company, I should keep my eyes open for work. (Disclaimer: the image on the right is a screenshot from Metrico, previously developed by Digital Dreams) Read More

Pixel Art in 3D

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Chef Pixel 3D

Before I got my internship at Digital Dreams, I applied for multiple game design functions at several game companies. One of them liked my work, but specifically wanted to see if I could also do pixel art. So I tried just that, by taking some of my previous works and trying to pixelart-ize them. And to take it to the next level, I made a 3D version out of that pixel art work as well. Read More